Okay so I missed the update for the second day of Playtesting….I was in the middle of writing it, went to bed and forgot to save it so I could finish it later and well….I lost it..so on to day 3.
The playtest is progressing great. The players are enjoying and really enjoy the system. Combat is a bit tough but this because of the fact that they are fighting monsters that 1.86 times more powerful than they are. I suppose a break down of what is going would better explain this.
Legends of Kralis, more specifically the TGS, has three levels (styles) of play in it: Low, Medium and High Gaming Levels. By default all TGS games are based on the Medium Gaming level. A GM can either raise or lower this level of gaming as they see fit. Low level games will be great struggle, medium level games are tough, while high level games are much less difficult.
As a standard all NPCs are set at a 200 Point Build which makes them 1.6 times more “powerful” than Medium Level games, Low Level games they are 2.5 times more “powerful”, while in High Level Games they are 1.1 times more “powerful.” It could be argued that I should create stats for each of the different level of games, and maybe I might one day. But highly unlikely. In addition, I am not one that thinks that PC’s should necessarily be more powerful than monsters or NPCs, its my basic game design philosophy. However, these builds are for attributes which only has a slight increase in skill points only because they have larger modifiers than most.
So the adventure continues…..
The acires were joined by an aelwyn…Yes in the playtest I am going right down the races to see if they are broken and I am making each of the player stay with a specific focus for each race….sooo…..this was the Aelwyn Mage….
The players decided on a mid-morning breach of the front door…..not necessarily a good thing…There were three guards waiting for them and two of them had crossbows. It was going to be a typical fight…at least until the priest decide to charge in…he has slammed hard with two critical hits which caused him to attempt to run away from the comabt…at least retreat where he failed his Willpower check to stay up and functioning…So he began to bleed to death.
Well the acires and the aelwyn, who by the way has become something of a fighter/mage, decimated the remaining three guards….After spending some time in healing the priest…they decided to make their way in….which lead them directly into contact with the three skeletons from the previous day… they defeated one and the priest attempted and was successful with his turning undead…One of the acires, for whatever reasons, decided to take the skull of the defeated skeleton…
A word from your local Undead Knowledge Bank….
Undead in the world of Kralis, and the TGS, do not die normally. You may cause them damage, but this is only against their Fatigue…do actually destory any form of undead you must use divine attacks (blessed damage, etc.)….Good news though…once you take an undead being below its fatigue points it drops to the ground or disappears in a cloud of smoke….but this is when it begins to regenerate depending on the rank of the undead it may take an hour…it may only take 1 turn…..so be careful out there…..
Now back to the show….
I am not going to go through every single situation…I am not that patient of a writer…So I will get to the fun stuff….
The players had to take on this stone golem…but they kinda took some hard hits and retreated….The Awesome Award goes to Lee when he took on the golem toe-to-toe by himself…He first started with the Ability Burst of Strength…which can increase your Strenght Attribute by +30 points…so this effectively raised his Str to 120 points….He charges the golem and rolls a Strength check as he is attempting to Charge and KnockDown the the Golem…He rolls a 02 on his roll which gives him a 12 TS….but because he rolled an 02 he gets to roll again for additional critical successes and gets 7 more successes for a grand total of 19 successes against the golem. I figure that this is a Stone Golem, Strength of 110 no real problem, I figure I will get at least 10 successes…..but no…I roll a 00 (double ought) and fail….There I am as GM with real no idea on what to do next…..Okay, I figure he has knocked into the golem incredibly hard, enough to knock it down, but what then? I turn to the Sunder, Shatter and Break rules and based on that decide that I would use the Sunder Metaphoric Rock..which allows Lee to break 1″ per 4 successes for 4 inches of stone that was cracked open and broken, with the golem falling and all…and low and behold with his axes beating at the thing, just to break the stone he gets another 02 in his roll…Well ultimately he breacks the “life stone” powering the golem and thus destroying it.
Well they go on and continue looking into the various rooms off a hallway to the south. The second room that they come to they find a small bag containing 3 vials, 1 Red, 1 Purple and 1 Green. Trevor who is playing the wizard of the group states the following: “I take the green one and drink it”. I look at him astounded at the fact that he, a wizard, went off to such a reckless thing…..well…okay then…Wvyern Poison -60 to all Skills for the next 12 hours. Now they are essentially stuck in this room, with wondering skeletons around and bandits….So they decide to hole-up in there until Trevor’s character is over the poisoning.
Over all I think that game itself is getting tighter and running smoother than ever before. There are some issue still to deal with, but they will get ironed out soon enough.
See ya next week…..